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My AWESOME and EPIC code. Rate it out of 10.

import random

import time

alive = True

defence = 1

defence2 = 1

aichpee1 = 100

aichpee2 = random.randint(600,800)

strength = 1

strength2 = 1

print("The thing has " + str(aichpee2) + " health points")

while alive:

if aichpee1 <= 0:

print("L bozo you dead as hell")

break

hhhh = input("attack or lose turn or defend or strength or heal ")

if hhhh == "attack":

damage = (random.randint(20,50)*int(strength) / int(defence2))

critchance = random.randint(1,5)

if critchance == 3:

damage = damage*1.75

print("CRITICAL HIT!")

print("you just did " + str(damage) + " damage")

aichpee2 = aichpee2 - damage

time.sleep(1)

print("the enemy is at " + str(aichpee2) + " health points")

time.sleep(1)

if aichpee2 <= 0:

print("you have successfully murdered a something ig")

break

elif hhhh == "defend":

defenselevel = random.randint(1,5)

defence = defenselevel + defence

print("your current defence is " + str(defence))

elif hhhh == "strength":

strengthlevel = random.randint(1,3)

strength = strengthlevel + strength

time.sleep(1)

print("your current strength is " + str(strength))

time.sleep(1)

elif hhhh == "heal":

time.sleep(1)

healthincrease = random.randint(40,90)

potentialhealincrease = random.randint(1,50)

if potentialhealincrease == 34:

print("you got lucky!!!!!")

healthincrease = healthincrease * 10

aichpee1 = aichpee1 + int(healthincrease)

print("you healed " + str(healthincrease) + " health")

print("you are now at " + str(aichpee1) + " health")

time.sleep(1)

elif hhhh == "special":

aichpee1 = aichpee1 - 75

choiceofspecial = input("blast or something else")

if choiceofspecial == "blast":

print("you used Blast")

damage222 = (random.randint(100,150)*int(strength) / int(defence2))

critchance = random.randint(1,7)

if critchance == 3:

damage222 = damage222*1.75

print("CRITICAL HIT!")

time.sleep(1)

aichpee2 = aichpee2 - damage222

print("you did " + str(damage222) + " damage")

print("the enemy is at " + str(aichpee2) + " health points")

time.sleep(1)

if aichpee2 <= 0:

print("you have successfully murdered a something ig")

break

elif choiceofspecial == "something else":

print("you used something else")

damage22 = (random.randint(50,200)*int(strength) / int(defence2))

critchance = random.randint(1,7)

if critchance == 3:

damage22 = damage22*1.75

print("CRITICAL HIT!")

time.sleep(1)

aichpee2 = aichpee2 - damage22

print("you did " + str(damage22) + " damage")

print("the enemy is at " + str(aichpee2) + " health points")

time.sleep(1)

if aichpee2 <= 0:

print("you have successfully murdered a something ig")

break

else:

print("shut up")

elif hhhh == "skip turn":

print("i have no clue why you picked that but alright")

time.sleep(1)

elif hhhh == "debuff":

choiceofdebuff = input("strength or defence")

if choiceofdebuff == "strength":

strength2 = strength2/3

print("less strength for them!")

elif choiceofdebuff == "defence":

defence2 = defence2 * 0.66

print("less defence for them!")

else:

("L bozo")

else:

print("die irl")

choiceofattack = random.randint(0,4)

if choiceofattack == 0:

damage2 = (random.randint(10,40)*int(strength2)/int(defence))

critchance = random.randint(1,7)

if critchance == 3:

damage222 = damage222*1.75

print("Oh no! A critical hit!")

print("your opponent does " + str(damage2) + " damage")

aichpee1 = aichpee1 - int(damage2)

time.sleep(1)

print("you are at " + str(aichpee1) + " health")

time.sleep(1)

elif choiceofattack == 1:

damage2 = (random.randint(10,40)*int(strength2))

print("your opponent does " + str(damage2) + " damage")

critchance = random.randint(1,7)

if critchance == 3:

damage222 = damage222*1.75

print("Oh no! A critical hit!")

aichpee1 = aichpee1 - damage2

time.sleep(1)

print("you are at " + str(aichpee1) + " health")

time.sleep(1)

elif choiceofattack == 4:

damage2 = (random.randint(10,40)*int(strength))

critchance = random.randint(1,7)

if critchance == 3:

damage2 = damage222*1.75

print("Oh no! A critical hit!")

print("your opponent does " + str(damage2) + " damage")

aichpee1 = aichpee1 - damage2

time.sleep(1)

print("you are at " + str(aichpee1) + " health")

time.sleep(1)

if aichpee1 == 0:

print("L bozo you dead as hell")

break

elif choiceofattack == 2:

print("the thing wants to gain more strength")

strengthlevel2 = random.randint(1,2)

strength2 = strengthlevel2 + strength2

time.sleep(1)

print("their current strength is " + str(strength2))

time.sleep(1)

elif choiceofattack == 3:

print("the thing wants to gain more defence")

defenselevel2 = random.randint(1,2)

defence2 = defenselevel2 + defence2

print("their current defence is " + str(defence2))

time.sleep(1)

11 Views
BBC Fan
BBC Fan
Feb 03, 2024

10/11

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